Artist I in Chicago, IL at Scientific Games

Date Posted: 5/18/2018

Job Snapshot

  • Employee Type:
    Full-Time
  • Location:
    Chicago, IL
  • Job Type:
    Other
  • Experience:
    At least 3 year(s)
  • Date Posted:
    5/18/2018
  • Job ID:
    IRC7863

Job Description



Core artist working independently to create and document all aspects of a game from reel symbol sets to interface layout to fonts. Staff Artists are expected to already be well-versed in several Adobe products, but also expected to continually learn new software skills. Staff Artists are expected to have strong artistic abilities in drawing, rendering, graphic design, color theory, layout, character design, and animation.

Job Requirements



Essential Job Functions:
• Create high-caliber art, maintaining excellent art quality in regard to character design, color theory, layout, text treatment, and animation ability.
• Continually sharpen artistic abilities through company training, independent learning, and learning from other team members.
• Continually sharpen software expertise through company training, independent learning, and learning from other team members.
• Work closely with Senior Artists and the Lead Artist, producing high-quality art in an iterative process.
• Display a high degree of professionalism at all times, accepting critique from team members.
• Show efficiency in self-managing time with a reasonable degree of accountability and minimal instruction

Other Duties and Responsibilities:
• Demonstrate excellent file structure and organization
• Create art assets and document all art assets created with minimal mistakes.

Qualifications:

Education:   Bachelor of Arts in art/animation

Required Experience:  Minimum 1 – 3 years previous experience as an Associate Artist or minimum 1 - 3 years experience as a Staff Artist in a production environment

Knowledge, Skills, & Abilities:
• Excellent drawing and rendering abilities
• Excellent written and verbal communication skills
• Proficient in Photoshop, Flash, After Effects
• Working knowledge of MS Office
• Working knowledge of Illustrator, Studio Max or other 3D platform
• Ability to create art and animation for all game aspects (screen layout, symbol sets, etc) with minimal guidance.
• Understand how to design art for various themes and platforms
• Display a proficiency in Photoshop and a working knowledge of After Effects and Flash.

All applicants MUST provide the following in the event of an interview:
• Portfolio (website or blog required for pre-interview)
• Samples of sketch work (sketchbook or loose-leaf)
• Layered working Photoshop, Flash, After Effects, and Studio Max files as appropriate to the position
• Animation samples if animation is core ability (AVI, Quicktime, or website)
• Please provide all links or DVD upon application

Vision:  Please list all that apply:  Close Vision, Depth Perception, Distance Vision, Ability to Adjust Focus, Peripheral Vision, Ability to Distinguish Colors - All

Physical Requirements:    Office environment.   Heavy computer use.

Work Conditions:  May require weekend and evening hours.   May require travel.
The physical demands and work environment characteristics described here are representative of those that must be met by an employee to successfully perform the essential functions of this job. Reasonable accommodations may be made to enable individuals with disabilities to perform the essential functions.

Note: This job description should not be interpreted as all-inclusive; it is intended to identify major responsibilities and requirements of the job.  The incumbent may be requested to perform other job-related tasks and responsibilities than those stated above.
SG is an Equal Opportunity Employer and does not discriminate against applicants due to race, ethnicity, gender, sexual orientation, veteran status, or on the basis of disability or any other federal, state or local protected class. If you’d like more information about your equal employment opportunity rights as an applicant under the law, please click here EEOC Poster.

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